Redesign Mental Health App

Duo project - March 2024 until April 2024

For this project we got a client which had an app made to research and improve mental health of young people from the ages 10 to 25. The app had many gamification features to try to motivate the users to fill in forms that can help them get an overview of their own emotions

When registering for the app you get placed in a group/team. You have shared point goals with your team. When you reach a goal you get a prize for in your tree.



One of the questions on the form you had to fill in multiple times a day.  You can set this preference when starting up the app.
Translated to English:

I feel irritated:
- Very (on top)
- A little (in the middle)
- Not at all (on the bottom)

You can get points in 2 ways. Completing a form or completing a challenge. Unlike the team chat, the challenges are monitored and you can report submissions made by others.

There’s a chat with your team, but you van only communicate with premade stickers of the app. This was done so the chat didn’t need moderation. With that also comes that you can’t actually communicate with others and makes the chat obsolete.

Since there where more than 10 other teams with the same task, we decided to focus only on improving on the form. This was the most bland of the app even though the core was to fill them in. 

Initially we wanted to change the way the form was filled in, but because the forms are used for research besides it being for the user. The phrasing and questions weren't aloud to be changed.
We even found a very similar app which had more succes and fixed all problems form the users persepctive called: How We Feel: https://howwefeel.org

In our concept we used more colour, animations, sound and haptic feedback to make the filling in of the form a satisfying as possible. But it still where 15 questions you needed to fill in multiple times a day, It will always be hard to convince even initially motivated users to come back if you’re not willing to change it.
We later removed the colourfulness because it confused the the users and made answers good and bad.